QUEST/BUG FIXES
Blue - Included in Tribunal/Bloodmoon Master File
BUG Killing Crazy Batou says an essential NPC has been killed
FIX Make crazy_batou not essential and set his corpse to persist
crazy_batou NPC essential box unchecked
crazy_batou NPC corpse persists box checked
BUG Giving a Dwemer Coherer (misc_dwrv_artifact50) to Divayth Fyr before Caius sends you to him makes the main quest skip ahead when talking to Caius
FIX Set Divayth Fyr Greeting to check the PC is on the quest and hasn't already given the coherer.
Changed "Journal A2_3_CorprusCure != 10" check to "Journal A2_3_CorprusCure < 10"
Added "Journal A2_3_CorprusCure > 0" check
BUG Divayth Fyr's Dwemer piece topic won't be displayed if PC has more than one coherer
FIX Changed the three "Item misc_dwrv_artifact50 = 1" checks to "Item misc_dwrv_artifact50 >= 1"
BUG Persius Mercius will talk about the Fighter's Guild assassinate Rufinus Alleius quest if someone in Ebonheart mentions Rufinus
FIX Set Persius Mercius's dialogue to check if player has been given the Rufinus quest
Added "Journal FG_SilenceMagistrate > 0" check to Persius's Rufinus dialogues
BUG Player can get Moon and Star before Third Trial, skipping earlier main quests
FIX Set the Cavern of the Incarnate door to not respond until PC is on the Third Trial
Added to CavernIncarnateDoor script at start of OnActivate section:
if ( ( GetJournalIndex A2_6_Incarnate ) < 15 )
return
endif
BUG Mages Guild members still speak about the Telvanni spy once the quest is complete.
FIX Added checks to dialogue to see if the quest is finished
Added "Journal MG_SpyCatch < 100" checks
BUG Trebonius's "credentials" topic remains after the spy is caught
FIX Added check to dialogue to see if the quest is finished
Added "Journal MG_SpyCatch < 100" checks
BUG People continue to say the "woman with a dagger" topic after she is caught
FIX Add a check to make sure she hasn't been caught
Added "Journal town_Vivec < 50" checks
BUG Woman with dagger rumours still appear after quest is completed
FIX Added checks to make sure she hasn't been caught
Added 2 "Journal town_Vivec < 50" checks
BUG Trebonius lets Wizards challenge him, not just Master Wizards, resulting in PC being only promoted to Master Wizard
FIX Changed so he only challenges Master Wizards
Changed PC Rank Wizard check to PC Rank Master Wizard check
BUG Giving Trebonius the letter doesn't update the journal (needed to close quest with Tribunal)
FIX Set journal Trebonius's Greeting 5 where PC gives the letter
Added "Journal MG_Guildmaster 100"
BUG Recommendation isn't removed from inventory when given to Trebonius
FIX Removes the note from the PC's inventory
Added "Player->RemoveItem 'bk_ocato_recommendation' 1"
BUG Larrius Varro says you aren't tough enough for bloodbath if you are over level 8 instead of under it
FIX Change >= to <=
Change "PC Level >= 8" to "PC Level <= 8"
BUG Hecerinde says about the South Wall defences before you get the quest
FIX Check if the player is on the quest
Added "Journal TG_BalmoraDefenses >= 10" check
BUG Killing the scamp in Huleen's Hut before getting the quest will skip Edwinna dialogue forward
FIX Change so player can't talk to Edwinna about Huleen's Hut until she mentions it.
Added "Journal MG_StealBook >= 100" check to Edwinna's Huleen Hut Greeting 5
Added "Journal MG_StealBook >= 100" check to relevent Huleen's Hut dialogue
BUG Player can teleport after killing Dagoth Ur, making skipping Azura and endgame possible
FIX Move teleport enabling to after talking to Azura
Removed "EnableTeleporting" from EndGame
Added "EnableTeleporting" to AzuraEnd
BUG Showing the Moon-and-Star to Elvil updates the incorrect journal entry / Temple Compassion quest doesn't end
FIX Update correct journal entry
Changed "Journal TT_Compassion 55" to "Journal TT_FalseIncarnate 55"
BUG Morag Tong Masters don't mention the Grandmaster Writs
FIX Make "We have no Writs..." dialogue display when grandmaster writs have been completed
Added "Journal MT_WritTherana >= 100", "Journal MT_WritBero >= 100", "Journal MT_WritBaladas >= 100", "Journal MT_WritVarro >= 100" checks to "We have no Writs..." topic
BUG Gentleman Jim Stacey leaves before promoting the PC if they leave before asking about 'jobs' after telling Stacey the final job is complete
FIX Change Stacey's script to check if player has been promoted, not if the final quest is complete
Added "LTM_TG_Master" journal entry
Changed "GetJournalIndex TG_KillHardHeart >= 100" to "GetJournalIndex LTM_TG_Master" in staceyScript
Added "Journal LTM_TG_Master 100" to Stacey's dialogue where he promotes the PC
BUG Mistress Dratha refers to herself as her own patron in "Mistress Dratha" dialogue
FIX Assign "Mistress Dratha" dialogue to her mouth, Raven Omayn.
Changed "dratha" check to "raven omayn"
BUG Movis Darys refers to Eno Hlaalu as the Grandmaster in join the Morag Tong quest even after the PC has become Grandmaster
FIX Added Journal MT_DB_Darys 90
Added Journal MT_DB_Darys 200
Added Journal MT_DB_Darys 210
Added and changed dialogue to work with new journals
Added LTM_darysScript to update journal when PC kills Movis as Grandmaster
BUG Talking to Milyn Faram about Odirniran after completing the quest gives -10 disposition when done right
FIX Change to +10 disposition
Change "ModDisposition -10" to "ModDisposition 10" in Odirniran topic
BUG Milyn Faram doesn't give the scrolls like he is meant to
FIX Moved goodbye dialogue below research (Choice) "Odirniran" dialogue
BUG Nibani Maesa will say the old pass the test dialogue once player sees Azura in the Cavern of the Incarnate
FIX Make old dialogue only displayed once
Added "A2_1_MeetSulMatuul < 60" check
BUG If you discover the Talos Cult before being given the quest then General Darius doesn't say the widow deed "proof" topic anymore
FIX Make conspiracy "proof" topic only displayed when PC has been given the quest
Added "Journal IL_RescueRagash >= 100" to proof topic
BUG Ebony Shortsword in the Odai Plateau is beneath the ground and can't be taken
FIX Moved the sword up so its hilt is visible
BUG Ajira says the Warlock's Ring is west of Bal Fell instead of east
FIX Changed it so it says "east" not "west"
BUG Drarayne Thelas won't speak of the pillow shipment with those who haven't done the Fighter's Guild rat quest or have reported it to Eydis
FIX Remove the check for the rat quest in Drarayne's Greeting 5
Removed "Journal FG_RatHunt = 100"
BUG Wraithguard isn't removed from Vivec's inventory when he gives it to the PC
FIX Remove it from Vivec's inventory when he gives it to the PC
Added "vivec_god"->removeItem "misc_wraithguard_no_equip" 1" to the two relevent dialogues
BUG Aryon says "You have chosen the title Magister" instead of "Master" in the "advancement" dialogue
FIX Changed "Magister" to "Master"
BUG Telvanni advancement is flawed once the player reaches Spellwright. It seems the mouth quest should be given to Wizards, not Spellwrights
FIX Make the mouth quest for wizards and make it so it doesn't advance the PC
Changed Aryon's find mouth "chores" topic "Spellwright" check to "Wizard"
Changed Aryon's "Mouth" topic "Spellwright" check to "Wizard"
Changed Aryon's "Mouth" topic to not raise the player's rank.
Changed Aryon's "Mouth" topic to not say that the player's rank was raised.
BUG Being raised to Magister doesn't check that the player has completed the second stage of the stronghold
FIX Add a check that the second stage is complete
Added "Journal HT_Stronghold >= 200" check to Aryon's Magister "advancement" dialog
BUG Not agreeing to Irarak's bargain updates the incorrect journal entry
FIX Change "Journal "VA_VampCult" 90" to 'Journal "VA_VampCult" 100'
BUG Volrina Quarra's "Brood of Lord Irarak" topic will make the PC fail if they just found Irarak, not agree to the bargain. Also Volrina should say goodbye
FIX Change Journal checks to "Journal VA_VampCult = 90"
Added "Goodbye"
BUG Volrina Quarra's "Brood of Lord Irarak" topic will keep being displayed after the quest is complete
FIX Change so it checks that quest isn't over
Changed "Journal VA_VampCult >= 10" to "Journal VA_VampCult = 110"
BUG Kill Lord Irarak quest can't be completed if he's already dead, making Quarra advancement impossible
FIX Add new dialogue for if Irarak is already dead
Added "VA_VampCult 15" journal entry
Added "VA_VampCult 125" journal entry
Added new "use to me" dialogue for if Irarak is already dead
Added new "use to me" dialogue for if PC turned down quest with Irarak already dead
Added new "use to me" choice dialogues 3-5
Changed "use to me" dialogue for next quest to check for "Journal VA_VampCult >= 120" and "Journal VA_VampCult < 130" instead of "Journal VA_VampCult = 120"
Change first service refusal to "Journal VA_VampCult = 120" check to "Journal VA_VampCult >= 120" and "Journal VA_VampCult < 130"
BUG Druscashti (Quarra) vampire service refusals don't include Journal VA_VampCult = 130 like they should
FIX Remove "Journal VA_VampCult != 130" checks from refusals since they are completely useless
Add new refusuals checking "Journal VA_VampCult = 130"
BUG Volrinna Quarra's "raw materials" dialogue checks for "Journal VA_VampAmulet < 10" instead of "Journal VA_VampAmulet = 10"
FIX Changed "Journal VA_VampAmulet < 10" to "Journal VA_VampAmulet = 10"
Removed "Journal VA_VampAmulet 10"
BUG Volrina Quarra's "future rewards" dialogue doesn't update the journal when the quest is completed
FIX Added "Journal VA_VampAmulet 40"
BUG Telvanni Mages Guild Monopoly quest doesn't update the journal correctly unless councilors are visited in a specific order
FIX Create different journal quest entries for each councilor
Added LTM_HT_Monopoly_Arobar Journal Entry
Added LTM_HT_Monopoly_Llethri Journal Entry
Added LTM_HT_Monopoly_Morvayn Journal Entry
Added LTM_HT_Monopoly_Ramoran Journal Entry
Changed "Journal HT_Monopoly 32" to "Journal LTM_HT_Monopoly_Arobar 100" in appeal to fairness dialog
Changed "Journal HT_Monopoly 33" to "Journal LTM_HT_Monopoly_Llethri 100" in appeal to fairness dialog
Changed "Journal HT_Monopoly 34" to "Journal LTM_HT_Monopoly_Ramoran 100" in appeal to fairness dialog
Changed "Journal HT_Monopoly 35" to "Journal LTM_HT_Monopoly_Morvayn 100" in appeal to fairness dialog
TRIB/BLDM - Added quest name to the new journal entries
BUG Turedus Talanian says old "trade goods wanted" dialogue after quest is completed
FIX Created new dialogue for after quest is completed
BUG Journal is updated from the wrong Irarak greeting
FIX Move journal update to correct greeting
Moved "Journal VA_VampCult 70" to Irarak's first greeting
BUG Irarak greets saying "Blood Friend" even if the bargain hasn't been made if the PC is on the kill Irarak quest
FIX Changed "Journal VA_VampCult >= 70" to "Journal VA_VampCult >= 90"
BUG Irarak greets as though he is one of his servants if the PC is a vampire that has not been given the kill Irarak quest
FIX Create new greeting for vampires and create a new greeting for humans
Created new greeting for vampires greeting Irarak
Created new greeting for humans greeting Irarak
BUG Irarak will talk about "material gains" when PC hasn't got the quest yet causing the PC to advance through the quest
FIX Check that the PC is on the quest
Added "Journal VA_VampCult >= 70" to "material gains" topic
BUG Tusamircil gives out infinite potions for Sinyaramen
FIX Add a check so it is only given out once
Added "Journal VA_VampChild < 60" check
BUG Journal is updated in Dhaunayne Aundae's "future rewards" dialogue incorrectly if PC has not killed enough vampires
FIX Removed "Journal "VA_VampHunter" 100"
BUG Journal isn't updated correctly on Vivec informants quest if PC betrays Addhiranirr
FIX Add a new journal entry for learning about the sixth house after betraying Addhiranirr and make Caius check for it too
Added A1_6_AddhiranirrInformant 65 journal entry
Changed "Journal, "A1_6_AddhiranirrInformant", 45" in Sixth House Cult >= 56 and = 60 dialogue to "Journal, "A1_6_AddhiranirrInformant", 60" and "Journal, "A1_6_AddhiranirrInformant", 65"
Removed "Journal, "A1_6_AddhiranirrInformant", 45" from = 45 dialogue
Change = 60 check to >= 60
Added "Journal A1_6_AddhiranirrInformant < 60" check to Sixth House Cult >= 56 dialogue
Changed "Journal A1_6_AddhiranirrInformant < 60" check in Caius's orders to "Journal A1_6_AddhiranirrInformant < 65"
Added new quest finished "Orders" dialogue for Caius for if "Journal A1_6_AddhiranirrInformant = 65"
- TRIB/BLDM - Already added (=60)
Changed Nereverine dialog to check "Journal A1_6_AddhiranirrInformant >= 60" instead of "Journal A1_6_AddhiranirrInformant = 60"
TRIB/BLDM - Deselected "Finished" on A1_6_AddhiranirrInformant, 60
TRIB/BLDM - Selected "Finished" on A1_6_AddhiranirrInformant, 65
BUG Addhiranirr Nereverine dialog is missing a check for if the player has destroyed Dagoth Ur
FIX Add the check to the dialog
Added "Journal C3_DestroyDagoth >= 50" check
BUG Addhiranirr's Nerevirine dialog is never said since it is below the generic Nereverive dialog
FIX Move dialog above the generic one
Created new dialog directly above generic one same as old one
Created new dialog for A1_6_AddhiranirrInformant = 45
BUG Caius's "Sul-Matuul is DEAD?" greeting checks if Nibani Maesa is dead
FIX Make it check for if Sul-Matuul is dead
Changed check to "Dead sul-matuul >= 1"
BUG Killing someone Caius sends you to will make you tell him, even if they've never been mentioned
FIX Make his greetings check if the player has been given the quest
Added "Journal A2_3_CorprusCure > 0" and "Journal A2_3_CorprusCure < 50" checks to Divayth Fyr dead Greeting 5
Added "Journal A2_2_6thHouse >= 5" check to Raesa Pullia dead Greeting 5
Added "Journal A2_1_MeetSulMatuul > 0" check to Sul-Matuul, Nibani Maesa and Zabamund dead Greeting 5s
Added "Journal A1_11_ZainsubaniInformant > 0" check to Hassour dead Greeting 5
Added "Journal A1_V_VivecInformants > 0" check to Mehra Milo dead Greeting 5
Added "Journal A1_4_MuzgobInformant > 0" check to Sharn gra-muzgob dead Greeting 5
Changed "Journal A1_1_FindSpymaster >= 14" check to "Journal A1_2_AntabolisInformant > 0" in Hasphat dead Greeting 5
BUG Killing Ano Vando the vampire hunter Aundau sends you to kill at nighttime does not update the journal as it should because seperate OnDeath if statements are used
FIX Edit anoScript so that all three time periods work correctly
Moved the three segments into one OnDeath statement in anoScript
BUG Miun-Gei says his "Dark Brotherhood" dialogue before the Morag Tong quest is given and after it is ended
FIX Make dialog said only after player is given the quest and before the quest is over
Added "Journal MT_DB_Contact > 0" checks to Miun-Gei's Dark Brotherhood dialogs
Added "Journal MT_DB_Contact < 100" checks to Miun-Gei's Dark Brotherhood dialogs
BUG Tsrazami says his "Dark Brotherhood" dialogue before Miun-Gei directs the PC to her
FIX Make dialog said only after the PC is pointed to Tsrazami on the quest
Added "Journal MT_DB_Contact >= 50" check to Tsrazami's Dark Brotherhood dialog
BUG General Darius will greet speaking of Madura Seran when he's never mentioned her if the player rescued her
FIX Set global variable when Darius gives quest and made greeting check it
Added LTM_DariusMaduraQuest Global Variable
Added "SET LTM_DariusMaduraQuest TO 1" in dialogue where Darius gives the quest
Added "Global LTM_DariusMaduraQuest = 1" check to Darius's Madura greeting
BUG Saving Madura can make the earlier Gnisis legion quests not be given
FIX Make Madura Orders dialogue not be displayed until other quests are complete
Added "Global LTM_DariusMaduraQuest = 1" check to Darius's Madura Orders dialogue meant for when on the quest.
BUG Killing the slave Reeh-Jah adds the wrong journal entry
FIX Change to correct entry in reeh_jahScript
Changed 'Journal "MV_FakeSlave" 90' to 'Journal "MV_RunawaySlave" 90'
BUG The Fake Slave quest can be made not completable when you are directed to Sterdecan's farm because Travel Together topic may not be available
FIX Change Tul's on-quest greeting and travel together topic conditions to allow for after directions are given.
Changed "Journal MV_FakeSlave <= 45" condition to "Journal MV_FakeSlave <= 55" in Tul's "Shall we continue..." Greeting 5
Added "Journal MV_FakeSlave != 50" condition in Tul's "Shall we continue..." Greeting 5
Changed "Journal MV_FakeSlave <= 45" condition to "Journal MV_FakeSlave <= 55" in Tul's travel together topic
Added "Journal MV_FakeSlave != 50" condition in Tul's travel together topic
Added "Journal MV_FakeSlave != 50" conditions to Kindly Redguard topics
BUG Journal isn't updated as it is meant to be when Umbra is killed
FIX Add script to Umbra which updates the journal when he dies
Created MS_Umbra 70 journal entry for if player has not talked to Umbra when he dies
Created "LTM_umbraScript" and added it to the NPC Umbra
BUG Angaredhel talks about himself in 3rd person (says same as other people) in Gateway Haunting topic
FIX Create new dialogue for Angaredhel
Created new "Gateway haunting" dialogs for Angaredhel before he hires the player, between when the haunting is lifted and you tell him about it, and after the quest is complete.
BUG Tashpi Ashibael denies being a necromancer before you get the Mages Guild quest (MG_KillNecro2)
FIX Add a check so dialogue isn't available until on quest
Added "Journal MG_KillNecro2 >= 10" check to dialogue
BUG Darvame Hleran (Seyda Neen Silt Strider) keeps talking about Vodunius after he has left
FIX Add a check so dialogue stops after quest is complete
Added "Journal MS_Nuccius < 100" check to dialogue
BUG Vodunius continues to send you to the silt strider after he knows you've been there
FIX Add a check so dialogue is only displayed before you've been to silt strider
Added "Journal MS_Nuccius = 0" check to dialogue
BUG Finishing the TT_Compassion quest updates incorrect journal entry
FIX Change so correct entry is updated
Changed "Journal TT_Compassion 110" to "Journal TT_Compassion 100" in compassion dialogue
BUG Nibani's "I am concerned. Why have you not yet fulfilled the prophecies..." dialogue will still be displayed after Dagoth Ur is defeated if she hasn't said it before.
FIX Make dialogue not be displayed if Dagoth Ur is defeated
Added "Journal C3_DestroyDagoth < 50" check
BUG Crassius Curio's "Well. If you are the Nerevarine, why haven't you..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.
FIX Make dialogue not be displayed if Dagoth Ur is defeated
Added "Journal C3_DestroyDagoth < 50" check
BUG Gilvas Barelo's "Why have you not yet fulfilled the prophecies..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.
FIX Make dialogue not be displayed if Dagoth Ur is defeated
Added "Journal C3_DestroyDagoth < 50" check
BUG Mehra Milo's "We are concerned. Why have you not yet fulfilled the prophecies..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.
FIX Make dialogue not be displayed if Dagoth Ur is defeated
Added "Journal C3_DestroyDagoth < 50" check
BUG Divayth Fyr's "I am surprised. And a bit disappointed. I thought..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.
FIX Make dialogue not be displayed if Dagoth Ur is defeated
Added "Journal C3_DestroyDagoth < 50" check
BUG Athyn Sarethi's "I don't mean to pry into your affairs. But, if you..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.
FIX Make dialogue not be displayed if Dagoth Ur is defeated
Added "Journal C3_DestroyDagoth < 50" check
BUG Raesa Pullia and other Imperial Guards talk about the "Sleeper attacks" after Dagoth Ur is defeated
FIX Make dialogues only displayed before main quest is over
Added "Journal C3_DestroyDagoth < 50" checks
BUG Prelude Shipwreck cabin is locked on the inside instead of outside
FIX Unlock the inside door and lock the outside door
Unchecked the inside door lock
Added level 40 lock to outside cabin door with key_gshipwreck
BUG It's illegal to sleep in the Prelude
FIX Make it not illegal to sleep in the Prelude
Unchecked "Illegal to sleep here" for Prelude Cabin, Upper Level and Lower Level
BUG "More Blight Storms" topic is still displayed after Blight is gone
FIX Make dialogue check for if main quest is finished
Added "Journal C3_DestroyDagoth < 50" checks to the dialogues
BUG "More Ashlander raids" topic says about Blight storms and is still displayed after Blight is gone
FIX Make dialogue check for if main quest is finished
Added "Journal C3_DestroyDagoth < 50" checks to the dialogues
BUG Vivec's "defeat Dagoth Ur" topic is still displayed after Ur is defeated
FIX Make dialogue check if Ur is defeated
Added "Journal C3_DestroyDagoth < 50" checks to the dialogues
BUG Vivec's "Dagoth Ur winning", "Dagoth Ur's defenses", "Dagoth Ur's plans", "Dagoth Ur's powers" and "Dagoth Ur's servants" topics are still displayed after Ur is defeated
FIX Make dialogue checks for if Ur is defeated
Added "Journal C3_DestroyDagoth < 50" checks to the dialogues
BUG Gilvas Barelo's "Dagoth Ur" topic doesn't change after Ur is defeated
FIX Add a check so topic isn't displayed after Ur is defeated
Added "Journal C3_DestroyDagoth < 50" check
BUG Ahemmusa tribe still say about the "blight storms" after it is gone
FIX Add a check for if the main quest is over
Added "Journal C3_DestroyDagoth < 50" check to dialogue
BUG Yakum Hairshashishi, ashlander in Pelagiad, continues to talk about the blight after it is gone in "Ashlanders" and "blight storms" topics.
FIX Add checks for if blight is over
Added "Journal C3_DestroyDagoth < 50" checks to dialogues
BUG Crassius Curio's "business" topic doesn't progress beyond saying you should go to see the Duke
FIX Added new dialogue for when player has advanced to Grandmaster of Hlaalu
BUG Dire Viperarrow is missing its enchantment
FIX Added "dire viper_en" enchantment
BUG Cruel Viper Bolt has spark enchantment instead of viper
FIX Changed to "cruel viper_en" enchantment
BUG "arrow of wasting shard_en" enchantment has Shock weakness and damage instead of Frost
FIX Corrected
BUG assabaScript script has incorrect number in the position check (83700 instead of 85700)
FIX Corrected
BUG shrineGhostgate script second series of if statements do not contain 'return' and therefore player can lose one of each soulgem type
FIX Added 'return' to each of the if statements
BUG Ten Pace Boots model does not show up when wearing them because it is not broken up into foot and ankle like boots are meant to be
FIX Split model into two meshes and make the object use them instead
Created "a_tenpaceboots_A.NIF" and "a_tenpaceboots_F.NIF" and placed them in Meshes/a directory
Created "a_tenpaceboot_A" Body Part object
Changed "a_tenpaceboot" to "a_tenpaceboot_F" Body Part object
Changed "tenpaceboots" Armor object to use the new Body Parts
TRIB/BLDM - Changed "tenpaceboots_x" Armor object to use the new Body Parts
BUG The jury-rigged wraithguard is left-handed and used the daedric mesh
FIX Change to the same as the normal wraithguard
Changed to Right Gauntlet type
Changed to use Right Hand "a_art_wraithguard"
Added Right Wrist
BUG 2 of Uupse Fyr's "guarskin drum" topics check the CorprusCure journal entires instead of the CorprusSafe ones
FIX Corrected
BUG Uupse Fyr's "corprus victims" topic doesn't change after the player gives her the drum
FIX Create dialogue for after she is given the drum
Created new dialogue with condition "Journal A2_3_CorprusSafe >= 100"
BUG New years start on the second month instead of the first.
FIX Create a global script to change to the first month when a new year is reached
Created LtM_MonthFixScript script
Created LtM_MonthFixActiv Activator and LtM_MonthFixActivScript script
Placed LtM_MonthFixActiv Activator in Imperial Prison Ship cell
BUG Neldris's (Sleeper) Sixth House topics are messed up. When curse is ended he'll give continuous rep points
FIX Changed to the same as the other Sleeper's dialogues
BUG Vampire Levitate spell isn't added when player becomes a vampire
FIX Make spell get added when vampirised and removed when cured
Added 'Player->AddSpell, "Vampire Levitate"' line to the three PC Vampire scripts
Added 'Player->RemoveSpell, "Vampire Levitate"' line to vampire cure script
BUG Sadrith Mora people keep talking about the Gateway Haunting if you didn't kill Uleni Heleran
FIX Make the topic check for if the quest is over
Added "Journal town_Sadrith < 50" check to "latest rumors" dialogue
Added "Journal town_Sadrith < 50" check to "Gateway Haunting" dialogue
BUG "persecuted by the Temple" topic speaks of Dagoth Ur and the Blight after they are destroyed
FIX Make it not displayed after Ur is destroyed
Added "Journal C3_DestroyDagoth < 50" check
BUG "blight-sick animals" topic still displayed after blight is gone
FIX Make it not displayed after Ur is destroyed
Added "Journal C3_DestroyDagoth < 50" check
BUG Cinia Urtius, the Medium Armor Master Trainer, was not placed in the game
FIX Put her in the game and set her up to train
Placed Cinia on the boat at the Tel Fyr docks
Selected Training in Services tab
BUG Bitter Cup quest is considered completed correctly by Persius even if player drank it or killed Eydis
FIX Make his dialogues only check for if cup was given to Eydis
Changed "Journal TG_BitterBribe >= 100" check to "= 100" in "Eydis Fire-Eye" topic
Changed "Journal TG_BitterBribe >= 100" check to "= 100" in "Lorbumol gro-Aglakh" topic
Changed "Journal TG_BitterBribe >= 100" check to "= 100" in "Orders" topic
BUG Persius keeps saying to kill Lorbumol in "Eydis Fire-Eye" topic after quest is complete if Bitter Cup quest was done
FIX Add new dialogue for after quest is complete
Added new dialogue "That matter is dealt with."
BUG Eydis attacks the player on Kill Cronies quest even if Bitter Cup quest is done
FIX Make Eydis not attack if Bitter Bribe is done
Changed "eydisScript" to not make her attack if bribed
Added "Journal TG_BitterBribe != 100" check to Greeting 1
BUG Vivec's "Tribunal fight Dagoth Ur" topic is still displayed after Dagoth is defeated
FIX Added "Journal C3_DestroyDagoth < 50" check
BUG Vivec's "explanations" topic still mentions Dagoth Ur after he is defeated
FIX Create new dialogue for after main quest
Created new dialogue
BUG Vivec's "cause others to suffer" dialog mentions destroying dagoth after main quest is completed
FIX Make it check for if main quest isn't complete (there should really be extra dialog for afterwards)
Added "Journal C3_DestroyDagoth < 50" check
BUG Vivec's "remember being mortal" dialog still mentions Dagoth Ur after main quest
FIX Make new dialog for after main quest
Added new dialogue
BUG "meet the archcanon" topic does not change after Ur is defeated
FIX Add new dialogue for after main quest
Added new dialogue
BUG "where is Dagoth Ur" topic still displayed after main quest
FIX Added "Journal C3_DestroyDagoth < 50" check
BUG "troubling times" dialogue will mention the blight and Ur after main quest is finished
FIX Added new dialogue for after main quest
BUG "vision of Azura" dialogue mentions defeating Ur after main quest finished
FIX Added "Journal C3_DestroyDagoth < 50" check
BUG Temple's "crater citadels" topics are missing the Random100 checks so only first is ever displayed
FIX Added the Random100 checks
BUG "crater citadels" topics are still displayed after Ur's defeat
FIX Make them not available after main quest
Added "Journal C3_DestroyDagoth < 50" checks
BUG "current events" topics are still displayed after Ur's defeat
FIX Added new dialogue for after main quest
BUG 2 "current events" topics shouldn't be displayed after main quest
FIX Added "Journal C3_DestroyDagoth < 50" checks
BUG "current events" topic ("The Temple is at war...") still displayed after player meets Vivec
FIX Added "Journal B8_MeetVivec < 50" check
BUG Some of Nibani's seven trials dialogue speaks of Dagoth Ur, the blight and other events that are over
FIX Added "Journal C3_DestroyDagoth < 50" checks to most of the topics
- 2 x "Seventh Trial"
- 2 x "Sixth Trial"
- 1 x "First Trial"
- 3 x "Fifth Trial"
- 2 x "Second Trial"
- 3 x "Fourth Trial"
- 3 x "Third Trial"
BUG Some of Sul-Matuul's seven trials dialogues speak of Dagoth Ur, the blight and other events that are over
FIX Added "Journal C3_DestroyDagoth < 50" checks to the topics
- 2 x "Fifth Trial"
- 2 x "Fourth Trial"
- 9 x "Third Trial"
BUG "Daedric Sites" dialogue choice is missing the "Choice = 1" check
FIX Added "Function Choice = 1" to first topic
BUG Nibani's old "My judgement" dialogues will be displayed after that quest is done
FIX Make them check quest is not over
Added "Journal A2_6_Incarnate < 50" check to old dialogue
BUG Vivec's "Dwemer's sin" topic speaks of destroying Dagoth Ur after main quest
FIX Create new dialogue for after main quest
Created new dialogue
BUG Sul-Matuul's "False Gods" topic speaks of Dagoth Ur after main quest
FIX Added "Journal C3_DestroyDagoth < 50" check
BUG Vivec still speaks of "business" after main quest is ended
FIX Added "Journal C3_DestroyDagoth < 50" checks to 2 topics
BUG Vivec's "Counsel" topic is still displayed after main quest
FIX Added "Journal C3_DestroyDagoth < 50" check
BUG Sul-Matuul's "need" topic is still displayed after main quest
FIX Added "Journal C3_DestroyDagoth < 50" check
BUG Sul-Matuul's "duty" topic is still displayed after main quest
FIX Added "Journal C3_DestroyDagoth < 50" check
BUG Vedam Dren's "Dunmer" topic speaks of Dagoth Ur and Red Mountain after main quest
FIX Added new dialogue
BUG Handing in a writ makes your stolen items get taken by the guards
FIX Removed "PayFineThief" line from writ Greeting 0
BUG Jury-rigged Wraithguard does permanent health damage to the player
FIX Change to temporary health damage
Changed "player->ModHealth extraDamage" line to "player->ModCurrentHealth extraDamage" in ouch_wraithguard script
BUG Some "Morrowind lore" topics should change after Dagoth Ur is defeated
FIX Add new dialogue for after main quest/Make not displayed after main quest
Added new dialogue for Vedam Dren
Added "Journal C3_DestroyDagoth < 50" checks to various topics
BUG Dissident priest "Morrowind lore" topics should change after player meets Vivec
FIX Make not displayed after main quest
Added "Journal B8_MeetVivec < 50" checks
BUG "persecution of the Nereverine" topic is still displayed after talking to Vivec
FIX Make it only displayed before talking to Vivec
Added "Journal B8_MeetVivec < 50" checks
BUG Gilvas's "lost prophecies" dialogue is still displayed after main quest
FIX Make it not displayed after main quest
Added "Journal C3_DestroyDagoth < 50" checks
BUG Journeyman Calcinator uses Apprentice Calcinator mesh and icon
FIX Change to the Journeyman Calcinator mesh and icon
Changed mesh to "m\App_J_Calcinator_01.nif"
Changed icon to "m\Tx_calcinator_02.tga"
BUG Apprentice Mortar & Pestle uses Journeyman Mortar & Pestle mesh and icon
FIX Change to the Apprentice mesh and icon
Changed mesh to "m\Misc_mortarpestle_A_01.nif"
Changed icon to "m\Tx_mortarpestle_A_01.tga"
BUG Clothing item "common_robe_02_h" uses incorrect mesh
FIX Change to correct mesh
Changed to "c\C_M_Robe_common_02h_GND.nif"
BUG "Demoralize Humanoid" Magic Effect is Mysticism instead of Illusion
FIX Changed to Illusion
BUG "Bound Battle Axe" and "Bound Cuirass" Magic Effects have Restoration sounds instead of Conjuration sounds
FIX Change to Conjurations sounds
Changed the sounds to the correct ones and also changed the lighting effects to the same as other bound spells
BUG "Demoralize Creature" & "Demoralize Humanoid" Magic Effects have Mysticism sounds instead of Illusion
FIX Changed to Illusion sounds
BUG "Calm Creature" & "Calm Humanoid" Magic Effects have Alteration sounds instead of Illusion
FIX Changed to Illusion sounds
BUG Temple Masters still say about being promoted to Patriarch after the player has gained that rank in "Advancement" topic
FIX Added new dialogue for when player becomes Patriarch
BUG Creature "wraith_sul_senipul" can disappear with the Bonebiter bow making Ashlander quest impossible to finish
FIX Made creature's corpse persist
BUG Garisa Llethri's Caldera ebony mines quests can be messed up if the player disrupts the mining beforehand
FIX Added "Journal HR_CalderaCorrupt >= 100" checks to the "Caldera ebony mines" dialogues dealing with the mine disruption quest.
BUG Jim Stacey's "Bitter Cup" dialogue was done incorrectly so that if the player uses the cup before getting the quest he can't confess.
FIX Change "Where's the Bitter Cup…" topic checks to include if it was used beforehand
Changed check to "Journal TG_BitterBribe <= 30"
Added "Journal TG_BitterBribe >= 25" check
BUG Two people can tell the player about Umbra, but the journal entry has only one of their names
FIX Create new journal entry for the other woman
Added "Journal MS_Umbra 8" entry
Changed Desele's dialogue to add new entry
BUG Dark Elf Male uses female hand mesh in 1st person
FIX Changed to male mesh ("b\B_N_Dark Elf_M_Hands.1st.NIF")
BUG High Elf Male uses female upper leg mesh
FIX Changed to male mesh ("b\B_N_High Elf_M_Upper Leg.nif")
BUG Imperial Female uses Nord female hand mesh in 1st person
FIX Changed to Imperial female mesh ("b\B_N_Imperial_F_Hands.1st.NIF")
BUG Nord Male uses Imperial Male hand mesh in 1st person
FIX Changed to Nord Male mesh ("b\B_N_Nord_M_Hands.1st.NIF")
BUG Redguard Male uses female hand mesh in 1st person
FIX Changed to male mesh ("b\B_N_Redguard_M_Hands.1st.NIF")
BUG Tel Fyr amulet script (amuletTelFyrScript) is a load of crap and doesn't work.
FIX Fixed the script so it works.
NOTE: I made the amulet work more than once unlike the original script was meant to do
BUG One of the "Mistress Therana" Morag Tong dialogues checks for C3_DestroyDagoth >= 1 instead of >= 50
FIX Fixed
BUG One of the "Mistress Therana" Morag Tong dialogues checks for C3_DestroyDagoth > 50 instead of >= 50
FIX Fixed
BUG Anyone can challenge Varus Vatinius to a duel for the title of Knight of the Imperial Dragon at anytime.
FIX Add checks to make sure player is rank below in Imperial Legion
Added "Imperial Legion" and "Knight of the Garland" PC checks
BUG Galos's "Daedra Skin" topic checks for HT_FyrMessage >= 100 instead of HT_CureBlight >= 100
FIX Corrected
BUG Vedam Dren's "control the ordinators" and "Camonna Tong" quests can be completed by non-Hlaalu
FIX Add checks to the dialogues that the player is in Hlaalu and is the correct rank
Added "Hlaalu House Father" PC checks to 2 "control the Ordinators" dialogues
Added "Journal HH_WinSaryoni >= 100" check to 1 "Camonna Tong" dialogue
BUG Vedam Dren's "Camonna Tong" dialogue updates the incorrect journal entry when player is Hlaalu Hortator
FIX Change to correct journal entry
Changed "Journal HH_WinCamonna 110" to "Journal HH_WinCamonna 100"
BUG Marandus Stronghold Dome is above the ground
FIX Moved the Dome, entrance and door to the ground
BUG Morag Tong members outside of the Arena Hidden Area don't recognise you are a member after joining in "join the Morag Tong" topic
FIX Added two new dialogues for when player is a member (male and female)
BUG Player still acts as though he accepted Miun-Gei's quest to get rid of the actor if he declined
FIX Add new dialogue and journal entry for Marcel Maurard when quest is declined
Added new dialogue for "Journal EB_Actor = 35"
Added new Journal entry EB_Actor, 45
BUG Journal says you killed Foryn Gilnith when returning the ring to Thavere Vedrano if you didn't
FIX Add new dialogue and journal entry for if Foryn is alive
Added new dialogue for if he's alive
Added new Journal entry MV_DeadTaxman 91
Changed check on "Thank you again for returning…" topic to >= 90, <= 91
TRIB/BLDM - Made MV_DeadTaxman 91 finish the quest
BUG Sirollus Saccus the Armorer master trainer isn't set for training
FIX Set him for training
Checked "Training" in AI->Services
BUG Raesa Pullia keeps talking about the Sixth House base after the quest is over
FIX Added "Journal A2_2_6thHouse < 50" check to her "Sixth House base", "Ilunibi", "corprus disease" dialogues
BUG "bk_a1_1_packagedecoded" (Decoded package) contains the word "him" which will be wrong if player is female
FIX Change "him" to "%PCName"
TRIB/BLDM
BUG "TR08_Hlaalu_Berano" journal entry says Forven Berano used Almsivi Intervention to get away when he teleported
FIX Changed to say he teleported
TRIB/BLDM
BUG "Who's there?" Greeting 1 is assigned to a person in Bloodmoon so it'll never play for anyone else
FIX Created a new "Who's there?" dialogue below the Tribunal greetings (just in case Bloodmoon or Tribunal needs it disabled)
TRIB/BLDM
BUG If you help Sosia Caristiana in the Cloudcleaver quest the quest isn't ended
FIX Check Finished in that journal entry
Made "MV_AbusedHealer 75" finish the quest
BUG Talking to Neminda about Ald Velothi adds a journal entry even if you aren't on the correct quest
FIX Make Neminda's Ald Velothi dialogue only displayed if on that quest
Added a "Journal HR_Courier > 0" check
BUG Rescuing Delyna Mandas from Tel Fyr when not on the Milk quest will put you on the Milk quest if you talk to her father. Also various things are messed up
FIX Make a new journal entry for giving the locket to her father if you aren't on the Milk quest
Created LTM_HR_MadMilk (90) journal dialogue
Changed "Yes, my daughter…" "Delyna Mandas" dialogue for Arethan to have HR_MadMilk >= 90 check
Copied "Yes, my daughter…" "Delyna Mandas" dialogue for Arethan Mandas for LTM_HR_MadMilk >= 90
Copied "She's… safe…" "Delyna Mandas" dialogue and put a "Journal HR_MadMilk > 0" check on first and changed "HR_MadMilk 70" entry to "HR_MadMilk 90"
Changed "HR_MadMilk 70" entry on second to "LTM_HR_MadMilk 90"
Changed "Thank you for…" "Arethan Mandas" dialogur for Llerer to have HR_MadMilk >= 90 check
Copied "Thank you for…" "Arethan Mandas" dialogue for Llerer for LTM_HR_MadMilk >= 90
Changed Arethan's "My daughter is…" Greeting 5 "HR_MadMilk >= 70" check to "HR_MadMilk >= 90"
Changed Arethan's "Oh, my daughter…" Greeting 5 "HR_RansomMandas 30" entry to "HR_MadMilk 30"
Changed Arethan's "Pots and pans…" Greeting 5 "HR_RansomMandas >= 30" check to "HR_MadMilk >= 30"
Changed Athyn Sarethi's "Arethan Mandas" ("From what you…") dialogue check to "HR_MadMilk >= 90"
Copied Athyn's "Arethan Mandas" ("From what you…") dialogue for "LTM_HR_MadMilk >= 90"
Edited "mandasGuards" script to check also for "LTM_HR_MadMilk >= 90" and changed "HR_MadMilk >= 70" check to >= 90
Edited "mandasGuards" script to not make guards passive if HR_MadMilk = 100 (Arethan is dead)
TRIB/BLDM - Added HR_RansomMandas quest name to new journal entry
TRIB/BLDM
BUG Killing Geilir the Mumbling in the BM_CursedCaptain quest creates a new quest that can't be finished
FIX Change quest name to same as rest of Cursed Captain quest and make the entry finish that quest
Changed BM_CursedCaptain_a quest name to "The Cursed Captain"
Made BM_CursedCaptain_a, 10 finish the quest
TRIB/BLDM
BUG The Temple Informant quest (TR06) can't be completed after Tribunal's main quest is finished because Galsa Andrano won't speak about what she's meant to
FIX Add checks to blocking dialogue to skip it if on TR06 quest
Added "Journal TR06_Temple != 1" & "Journal TR06_Temple != 50" checks
TRIB/BLDM
BUG Females have no 1st person Stalhrim gauntlet body part
FIX Copied the male body part for females
TRIB/BLDM
BUG The Skaal warriors say about the werewolf in the Greathall before they're meant to
FIX Changed the "Journal BM_SkaalAttack >= 10" checks to >= 20 (x 4)
TRIB/BLDM
BUG "Rat_plague_hall1a" creatures should have the PlagueHallRat1a script so they attack someone else
FIX Changed scripts
BUG It may be possible for the journal not to update when fighting Synette Jeline (lady in distress)
FIX Changed the script so journal is updated when she dies if it hasn't already been updated
BUG The Imperial Chain armors have different Armor ratings
FIX Set them all to 12
BUG Hlormaren Dome is floating
FIX Made Dome, Entrance and Door ground level
BUG People on bottom floor of Balmora, Guild of Mages are above the ground too much which allegedly makes them fall through the ground. Since I've had Sharn disappear on me I'll take people's word for this
FIX Floored the people on the bottom floor
BUG First "change her luck" dialogue doesn't check for a journal entry it should (EB_Bone quest)
FIX Change to check both relevant journal entries
Changed current check to >= 50
Added new check for <= 55
BUG Imsin's "Joncis Dalomax" "Joncis is being held…" topic should check IL_Smuggler >= 100 not >= 10
FIX Changed to >= 100
BUG Arrille's second Greeting5 has a check instead of the first so the second is never said
FIX Add check to the first
Added "Function Talked To PC = 1" check to first greeting
BUG Morag Tong Grandmasters can't get the Dram Bero writ because of incorrect checks in that topic
FIX Change check to correct amounts
Changed checks to >= 100
BUG Morag Tong Larrius Varro topic checks for MT_WritBero instead of MT_WritBrilnosu
FIX Corrected
TRIB/BLDM
BUG "Dram Bero" Morag Tong dialogue has >= 50 check instead of >= 100
FIX Corrected
TRIB/BLDM
BUG Sjoring Hard-Heart's stats are messed up by having autocalc set
FIX Change to original stats
Health -> 239
Heavy Armor -> 50
Unarmored -> 40
BUG Morag Tong Ienith brothers quest updates incorrect journal entries in the script
FIX Create a new journal topic for Ranes Ienith and edit the scripts so they add the correct journal entries. Edit the Morag Tong master's dialogues to check if both brothers are dead.
Created LTM_MT_WritNavil, 75, 85
Made first "You have honorably…" Ienith topic have checks "Dead Navil >= 1", "Dead Ranes >= 1", "MT_WritNavil = 90", "LTM_MT_WritNavil = 85" (it wasn't reported as a crime)
Made second "You have honorably…" Ienith topic have checks "Dead Navil >= 1", "Dead Ranes >= 1", "MT_WritNavil >= 10" (it was reported as a crime)
Made first "Both Navil and Ranes…" Ienith topic have checks "Dead Navil >= 1", "Dead Ranes = 0", "MT_WritNavil >= 10" (Navil dead, Ranes not dead)
Made second "Both Navil and Ranes…" Ienith topic have checks "Dead Navil = 0", "Dead Ranes >= 1", "MT_WritNavil >= 10" (Navil not dead, Ranes dead)
Make BILL_MT_WritNavil update Journal MT_WritNavil, 80 and 90
Make BILL_MT_WritNavil2 update Journal LTM_MT_WritNavil, 75 and 85
TRIB/BLDM - Added Quest Name "Morag Tong: Writ for Navil and Ranes Ienith" to LtM_MT_WritNavil
BUG little advice: Seyda Neen ("Phew. You're…", "Where to start…") should have PCLevel < 2 check
FIX Add the checks
Added Function PC Level < 2 checks
BUG "sealedTreasuryOrders" script is used on three things which causes conflicts and sealedTreasuryOrders and sealedTreasuryReport don't let you pick up the scrolls if they are dropped in certain circumstances (the land deeds probably aren't meant to have a script, but since I don't know if they should or not I'll let them have one)
FIX Edited scripts so scroll can always be picked up when dropped.
Created two new scripts "LtM_sealedLanddeed" and "LtM_sealedLanddeedFake"
Created new globals "LtM_treasuryScrollState" and "LtM_treasurySealFailed"
Created new globals "LtM_treasuryReportScrollState" and "LtM_treasuryReportSealFailed"
Created new globals "LtM_UnsealedLanddeed", "LtM_landdeedScrollState" and "LtM_landdeedSealFailed"
Created new globals "LtM_UnsealedLanddeedFake", "LtM_landdeedFakeScrollState" and "LtM_landdeedFakeSealFailed"
Set "LtM_sealedLanddeed" script to "bk_landdeed_hhrd"
Set "LtM_sealedLanddeedFake" script to "bk_landdeedfake_hhrd"
TRIB/BLDM
BUG "expensive_skirt_04" (not actually in game, but still…) has the incorrect NIF and no body parts
FIX Change to correct NIF and add body part
Changed mesh to "c\c_skirt_mournhold_gnd.nif"
Added "Groin C_Skirt_Mournhold" body part
BUG Rings using the common, extravagant, expensive and exquisite meshes are black instead of textured
FIX Created .dds versions of the textures and put them in the textures folder
TRIB/BLDM
BUG MV_BountyHunter, 40 should end that quest (player turns it down)
FIX Checked Finished
TRIB/BLDM
BUG MV_MonsterDisease, 48 should end that quest (player leaves)
FIX Checked Finished
TRIB/BLDM
BUG MV_RichPilgram, 30 should end that quest (player turns it down)
FIX Checked Finished
TRIB/BLDM
BUG MV_RunawaySlave, 36 should end that quest (player leaves)
FIX Checked Finished
TRIB/BLDM
BUG MV_WanderingPilgram, 40 should end that quest (player turns it down)
FIX Checked Finished
TRIB/BLDM
BUG EB_Unrequited, 30 should end that quest (player turns it down)
FIX Make 30 finish and 40 restart
Checked Finished in 30
Checked Restart in 40
TRIB/BLDM
BUG MS_Apologies, 7 should end that quest
FIX Checked Finished
TRIB/BLDM
BUG EB_Invisible, 40 should end that quest
FIX Make 40 finish and 50 restart
Checked Finished in 40
Checked Restart in 50
TRIB/BLDM
BUG VA_VampRich, 40 should end that quest
FIX Make 40 finish and 50 restart
Checked Finished in 40
Checked Restart in 50
TRIB/BLDM
BUG EB_DeadMen, 40 should end that quest
FIX Make 35 finish and 50 restart
Checked Finished in 35
Checked Restart in 50
TRIB/BLDM
BUG EB_Express, 30 should end that quest
FIX Checked Finished
TRIB/BLDM
BUG EB_Actor, 35 should end that quest
FIX Checked Finished
TRIB/BLDM
BUG EB_Bone, 30 should end that quest
FIX Checked Finished
TRIB/BLDM
BUG EB_Pest, 26 should end that quest
FIX Checked Finished
TRIB/BLDM
BUG BM_WomanScorned, 20 should end that quest
FIX Make 20 finish and 30 restart
Checked Finished in 20
Checked Restart in 30
TRIB/BLDM
BUG BM_Retribution, 20 should end that quest
FIX Make 20 finish and 30 restart
Checked Finished in 20
Checked Restart in 30
TRIB/BLDM
BUG BM_WolfGiver, 20 should end that quest
FIX Make 20 finish and 30 restart
Checked Finished in 20
Checked Restart in 30
TRIB/BLDM
BUG MS_BarbarianBook, 100 should end that quest
FIX Checked Finished in 100
TRIB/BLDM
BUG MS_Adulterer, 100 should end that quest
FIX Checked Finished
TRIB/BLDM
BUG BM_BrodirGrove, 50 should end that quest
FIX Make 50 finish and 60 restart
Checked Finished in BM_BrodirGrove, 50
Checked Restart in BM_BrodirGrove, 60
BUG