QUEST/BUG FIXES

 

Blue - Included in Tribunal/Bloodmoon Master File

 

BUG       Killing Crazy Batou says an essential NPC has been killed

FIX         Make crazy_batou not essential and set his corpse to persist

                crazy_batou NPC essential box unchecked

                crazy_batou NPC corpse persists box checked

 

BUG       Giving a Dwemer Coherer (misc_dwrv_artifact50) to Divayth Fyr before Caius sends you to him makes the main quest skip ahead when talking to Caius

FIX         Set Divayth Fyr Greeting to check the PC is on the quest and hasn't already given the coherer.

                Changed "Journal A2_3_CorprusCure != 10" check to "Journal A2_3_CorprusCure < 10"

                Added "Journal A2_3_CorprusCure > 0" check

 

BUG       Divayth Fyr's Dwemer piece topic won't be displayed if PC has more than one coherer

FIX         Changed the three "Item misc_dwrv_artifact50 = 1" checks to "Item misc_dwrv_artifact50 >= 1"

 

BUG       Persius Mercius will talk about the Fighter's Guild assassinate Rufinus Alleius quest if someone in Ebonheart mentions Rufinus

FIX         Set Persius Mercius's dialogue to check if player has been given the Rufinus quest

                Added "Journal FG_SilenceMagistrate > 0" check to Persius's Rufinus dialogues

 

BUG       Player can get Moon and Star before Third Trial, skipping earlier main quests

FIX         Set the Cavern of the Incarnate door to not respond until PC is on the Third Trial

                Added to CavernIncarnateDoor script at start of OnActivate section:

                                if ( ( GetJournalIndex A2_6_Incarnate ) < 15 )

                                                return

                                endif

 

BUG       Mages Guild members still speak about the Telvanni spy once the quest is complete.

FIX         Added checks to dialogue to see if the quest is finished

                Added "Journal MG_SpyCatch < 100" checks

 

BUG       Trebonius's "credentials" topic remains after the spy is caught

FIX         Added check to dialogue to see if the quest is finished

                Added "Journal MG_SpyCatch < 100" checks

 

BUG       People continue to say the "woman with a dagger" topic after she is caught

FIX         Add a check to make sure she hasn't been caught

                Added "Journal town_Vivec < 50" checks

 

BUG       Woman with dagger rumours still appear after quest is completed

FIX         Added checks to make sure she hasn't been caught

                Added 2 "Journal town_Vivec < 50" checks

 

BUG       Trebonius lets Wizards challenge him, not just Master Wizards, resulting in PC being only promoted to Master Wizard

FIX         Changed so he only challenges Master Wizards

                Changed PC Rank Wizard check to PC Rank Master Wizard check

 

BUG       Giving Trebonius the letter doesn't update the journal (needed to close quest with Tribunal)

FIX         Set journal Trebonius's Greeting 5 where PC gives the letter

                Added "Journal MG_Guildmaster 100"           

 

BUG       Recommendation isn't removed from inventory when given to Trebonius

FIX         Removes the note from the PC's inventory

                Added "Player->RemoveItem 'bk_ocato_recommendation' 1"

 

BUG       Larrius Varro says you aren't tough enough for bloodbath if you are over level 8 instead of under it

FIX         Change >= to <=

                Change "PC Level >= 8" to "PC Level <= 8"

 

BUG       Hecerinde says about the South Wall defences before you get the quest

FIX         Check if the player is on the quest

                Added "Journal TG_BalmoraDefenses >= 10" check

 

BUG       Killing the scamp in Huleen's Hut before getting the quest will skip Edwinna dialogue forward

FIX         Change so player can't talk to Edwinna about Huleen's Hut until she mentions it.

                Added "Journal MG_StealBook >= 100" check to Edwinna's Huleen Hut Greeting 5

                Added "Journal MG_StealBook >= 100" check to relevent Huleen's Hut dialogue

 

BUG       Player can teleport after killing Dagoth Ur, making skipping Azura and endgame possible

FIX         Move teleport enabling to after talking to Azura

                Removed "EnableTeleporting" from EndGame

                Added "EnableTeleporting" to AzuraEnd

 

BUG       Showing the Moon-and-Star to Elvil updates the incorrect journal entry / Temple Compassion quest doesn't end

FIX         Update correct journal entry

                Changed "Journal TT_Compassion 55" to "Journal TT_FalseIncarnate 55"

 

BUG       Morag Tong Masters don't mention the Grandmaster Writs

FIX         Make "We have no Writs..." dialogue display when grandmaster writs have been completed

                Added "Journal MT_WritTherana >= 100", "Journal MT_WritBero >= 100", "Journal MT_WritBaladas >= 100", "Journal MT_WritVarro >= 100" checks to "We have no Writs..." topic

 

BUG       Gentleman Jim Stacey leaves before promoting the PC if they leave before asking about 'jobs' after telling Stacey the final job is complete

FIX         Change Stacey's script to check if player has been promoted, not if the final quest is complete

                Added "LTM_TG_Master" journal entry

                Changed "GetJournalIndex TG_KillHardHeart >= 100" to "GetJournalIndex LTM_TG_Master" in staceyScript

                Added "Journal LTM_TG_Master 100" to Stacey's dialogue where he promotes the PC

 

BUG       Mistress Dratha refers to herself as her own patron in "Mistress Dratha" dialogue

FIX         Assign "Mistress Dratha" dialogue to her mouth, Raven Omayn.

                Changed "dratha" check to "raven omayn"

 

BUG       Movis Darys refers to Eno Hlaalu as the Grandmaster in join the Morag Tong quest even after the PC has become Grandmaster

FIX         Added Journal MT_DB_Darys 90

                Added Journal MT_DB_Darys 200

                Added Journal MT_DB_Darys 210

                Added and changed dialogue to work with new journals

                Added LTM_darysScript to update journal when PC kills Movis as Grandmaster

 

BUG       Talking to Milyn Faram about Odirniran after completing the quest gives -10 disposition when done right

FIX         Change to +10 disposition

                Change "ModDisposition -10" to "ModDisposition 10" in Odirniran topic

 

BUG       Milyn Faram doesn't give the scrolls like he is meant to

FIX         Moved goodbye dialogue below research (Choice) "Odirniran" dialogue

 

BUG       Nibani Maesa will say the old pass the test dialogue once player sees Azura in the Cavern of the Incarnate

FIX         Make old dialogue only displayed once

                Added "A2_1_MeetSulMatuul < 60" check

 

BUG       If you discover the Talos Cult before being given the quest then General Darius doesn't say the widow deed "proof" topic anymore

FIX         Make conspiracy "proof" topic only displayed when PC has been given the quest

                Added "Journal IL_RescueRagash >= 100" to proof topic

 

BUG       Ebony Shortsword in the Odai Plateau is beneath the ground and can't be taken

FIX         Moved the sword up so its hilt is visible

 

BUG       Ajira says the Warlock's Ring is west of Bal Fell instead of east

FIX         Changed it so it says "east" not "west"

 

BUG       Drarayne Thelas won't speak of the pillow shipment with those who haven't done the Fighter's Guild rat quest or have reported it to Eydis

FIX         Remove the check for the rat quest in Drarayne's Greeting 5

                Removed "Journal FG_RatHunt = 100"

 

BUG       Wraithguard isn't removed from Vivec's inventory when he gives it to the PC

FIX         Remove it from Vivec's inventory when he gives it to the PC

                Added "vivec_god"->removeItem "misc_wraithguard_no_equip" 1" to the two relevent dialogues

 

BUG       Aryon says "You have chosen the title Magister" instead of "Master" in the "advancement" dialogue

FIX         Changed "Magister" to "Master"

 

BUG       Telvanni advancement is flawed once the player reaches Spellwright. It seems the mouth quest should be given to Wizards, not Spellwrights

FIX         Make the mouth quest for wizards and make it so it doesn't advance the PC

                Changed Aryon's find mouth "chores" topic "Spellwright" check to "Wizard"

                Changed Aryon's "Mouth" topic "Spellwright" check to "Wizard"

                Changed Aryon's "Mouth" topic to not raise the player's rank.

                Changed Aryon's "Mouth" topic to not say that the player's rank was raised.

 

BUG       Being raised to Magister doesn't check that the player has completed the second stage of the stronghold

FIX         Add a check that the second stage is complete

                Added "Journal HT_Stronghold >= 200" check to Aryon's Magister "advancement" dialog

 

BUG       Not agreeing to Irarak's bargain updates the incorrect journal entry

FIX         Change "Journal "VA_VampCult" 90" to 'Journal "VA_VampCult" 100'

 

BUG       Volrina Quarra's "Brood of Lord Irarak" topic will make the PC fail if they just found Irarak, not agree to the bargain. Also Volrina should say goodbye

FIX         Change Journal checks to "Journal VA_VampCult = 90"

                Added "Goodbye"

 

BUG       Volrina Quarra's "Brood of Lord Irarak" topic will keep being displayed after the quest is complete

FIX         Change so it checks that quest isn't over

                Changed "Journal VA_VampCult >= 10" to "Journal VA_VampCult = 110"

 

BUG       Kill Lord Irarak quest can't be completed if he's already dead, making Quarra advancement impossible

FIX         Add new dialogue for if Irarak is already dead

                Added "VA_VampCult 15" journal entry

                Added "VA_VampCult 125" journal entry

                Added new "use to me" dialogue for if Irarak is already dead

                Added new "use to me" dialogue for if PC turned down quest with Irarak already dead

                Added new "use to me" choice dialogues 3-5

                Changed "use to me" dialogue for next quest to check for "Journal VA_VampCult >= 120" and "Journal VA_VampCult < 130" instead of "Journal VA_VampCult = 120"

                Change first service refusal to "Journal VA_VampCult = 120" check to "Journal VA_VampCult >= 120" and "Journal VA_VampCult < 130"

 

BUG       Druscashti (Quarra) vampire service refusals don't include Journal VA_VampCult = 130 like they should

FIX         Remove "Journal VA_VampCult != 130" checks from refusals since they are completely useless

                Add new refusuals checking "Journal VA_VampCult = 130"

 

BUG       Volrinna Quarra's "raw materials" dialogue checks for "Journal VA_VampAmulet < 10" instead of "Journal VA_VampAmulet = 10"

FIX         Changed "Journal VA_VampAmulet < 10" to "Journal VA_VampAmulet = 10"

                Removed "Journal VA_VampAmulet 10"

 

BUG       Volrina Quarra's "future rewards" dialogue doesn't update the journal when the quest is completed

FIX         Added "Journal VA_VampAmulet 40"

 

BUG       Telvanni Mages Guild Monopoly quest doesn't update the journal correctly unless councilors are visited in a specific order

FIX         Create different journal quest entries for each councilor

                Added LTM_HT_Monopoly_Arobar Journal Entry

                Added LTM_HT_Monopoly_Llethri Journal Entry

                Added LTM_HT_Monopoly_Morvayn Journal Entry

                Added LTM_HT_Monopoly_Ramoran Journal Entry

                Changed "Journal HT_Monopoly 32" to "Journal LTM_HT_Monopoly_Arobar 100" in appeal to fairness dialog

                Changed "Journal HT_Monopoly 33" to "Journal LTM_HT_Monopoly_Llethri 100" in appeal to fairness dialog

                Changed "Journal HT_Monopoly 34" to "Journal LTM_HT_Monopoly_Ramoran 100" in appeal to fairness dialog

                Changed "Journal HT_Monopoly 35" to "Journal LTM_HT_Monopoly_Morvayn 100" in appeal to fairness dialog

TRIB/BLDM - Added quest name to the new journal entries

 

BUG       Turedus Talanian says old "trade goods wanted" dialogue after quest is completed

FIX         Created new dialogue for after quest is completed

 

BUG       Journal is updated from the wrong Irarak greeting

FIX         Move journal update to correct greeting

                Moved "Journal VA_VampCult 70" to Irarak's first greeting

 

BUG       Irarak greets saying "Blood Friend" even if the bargain hasn't been made if the PC is on the kill Irarak quest

FIX         Changed "Journal VA_VampCult >= 70" to "Journal VA_VampCult >= 90"

 

BUG       Irarak greets as though he is one of his servants if the PC is a vampire that has not been given the kill Irarak quest

FIX         Create new greeting for vampires and create a new greeting for humans

                Created new greeting for vampires greeting Irarak

                Created new greeting for humans greeting Irarak

 

BUG       Irarak will talk about "material gains" when PC hasn't got the quest yet causing the PC to advance through the quest

FIX         Check that the PC is on the quest

                Added "Journal VA_VampCult >= 70" to "material gains" topic

 

BUG       Tusamircil gives out infinite potions for Sinyaramen

FIX         Add a check so it is only given out once

                Added "Journal VA_VampChild < 60" check

 

BUG       Journal is updated in Dhaunayne Aundae's "future rewards" dialogue incorrectly if PC has not killed enough vampires

FIX         Removed "Journal "VA_VampHunter" 100"

 

BUG       Journal isn't updated correctly on Vivec informants quest if PC betrays Addhiranirr

FIX         Add a new journal entry for learning about the sixth house after betraying Addhiranirr and make Caius check for it too

                Added A1_6_AddhiranirrInformant 65 journal entry

                Changed "Journal, "A1_6_AddhiranirrInformant", 45" in Sixth House Cult >= 56 and = 60 dialogue to "Journal, "A1_6_AddhiranirrInformant", 60" and "Journal, "A1_6_AddhiranirrInformant", 65"

                Removed "Journal, "A1_6_AddhiranirrInformant", 45" from = 45 dialogue

                Change = 60 check to >= 60

                Added "Journal A1_6_AddhiranirrInformant < 60" check to Sixth House Cult >= 56 dialogue

                Changed "Journal A1_6_AddhiranirrInformant < 60" check in Caius's orders to "Journal A1_6_AddhiranirrInformant < 65"

                Added new quest finished "Orders" dialogue for Caius for if "Journal A1_6_AddhiranirrInformant = 65"

                                - TRIB/BLDM - Already added (=60)

                Changed Nereverine dialog to check "Journal A1_6_AddhiranirrInformant >= 60" instead of "Journal A1_6_AddhiranirrInformant = 60"

TRIB/BLDM - Deselected "Finished" on A1_6_AddhiranirrInformant, 60

TRIB/BLDM - Selected "Finished" on A1_6_AddhiranirrInformant, 65

 

BUG       Addhiranirr Nereverine dialog is missing a check for if the player has destroyed Dagoth Ur

FIX         Add the check to the dialog

                Added "Journal C3_DestroyDagoth >= 50" check

 

BUG       Addhiranirr's Nerevirine dialog is never said since it is below the generic Nereverive dialog

FIX         Move dialog above the generic one

                Created new dialog directly above generic one same as old one

                Created new dialog for A1_6_AddhiranirrInformant = 45

 

BUG       Caius's "Sul-Matuul is DEAD?" greeting checks if Nibani Maesa is dead

FIX         Make it check for if Sul-Matuul is dead

                Changed check to "Dead sul-matuul >= 1"

 

BUG       Killing someone Caius sends you to will make you tell him, even if they've never been mentioned

FIX         Make his greetings check if the player has been given the quest

                Added "Journal A2_3_CorprusCure > 0" and "Journal A2_3_CorprusCure < 50" checks to Divayth Fyr dead Greeting 5

                Added "Journal A2_2_6thHouse >= 5" check to Raesa Pullia dead Greeting 5

                Added "Journal A2_1_MeetSulMatuul > 0" check to Sul-Matuul, Nibani Maesa and Zabamund dead Greeting 5s

                Added "Journal A1_11_ZainsubaniInformant > 0" check to Hassour dead Greeting 5

                Added "Journal A1_V_VivecInformants > 0" check to Mehra Milo dead Greeting 5

                Added "Journal A1_4_MuzgobInformant > 0" check to Sharn gra-muzgob dead Greeting 5

                Changed "Journal A1_1_FindSpymaster >= 14" check to "Journal A1_2_AntabolisInformant > 0" in Hasphat dead Greeting 5

 

BUG       Killing Ano Vando the vampire hunter Aundau sends you to kill at nighttime does not update the journal as it should because seperate OnDeath if statements are used

FIX         Edit anoScript so that all three time periods work correctly

                Moved the three segments into one OnDeath statement in anoScript

 

BUG       Miun-Gei says his "Dark Brotherhood" dialogue before the Morag Tong quest is given and after it is ended

FIX         Make dialog said only after player is given the quest and before the quest is over

                Added "Journal MT_DB_Contact > 0" checks to Miun-Gei's Dark Brotherhood dialogs

                Added "Journal MT_DB_Contact < 100" checks to Miun-Gei's Dark Brotherhood dialogs

 

BUG       Tsrazami says his "Dark Brotherhood" dialogue before Miun-Gei directs the PC to her

FIX         Make dialog said only after the PC is pointed to Tsrazami on the quest

                Added "Journal MT_DB_Contact >= 50" check to Tsrazami's Dark Brotherhood dialog

 

BUG       General Darius will greet speaking of Madura Seran when he's never mentioned her if the player rescued her

FIX         Set global variable when Darius gives quest and made greeting check it

                Added LTM_DariusMaduraQuest Global Variable

                Added "SET LTM_DariusMaduraQuest TO 1" in dialogue where Darius gives the quest

                Added "Global LTM_DariusMaduraQuest = 1" check to Darius's Madura greeting

 

BUG       Saving Madura can make the earlier Gnisis legion quests not be given

FIX         Make Madura Orders dialogue not be displayed until other quests are complete

                Added "Global LTM_DariusMaduraQuest = 1" check to Darius's Madura Orders dialogue meant for when on the quest.

 

BUG       Killing the slave Reeh-Jah adds the wrong journal entry

FIX         Change to correct entry in reeh_jahScript

                Changed 'Journal "MV_FakeSlave" 90' to 'Journal "MV_RunawaySlave" 90'

 

BUG       The Fake Slave quest can be made not completable when you are directed to Sterdecan's farm because Travel Together topic may not be available

FIX         Change Tul's on-quest greeting and travel together topic conditions to allow for after directions are given.

                Changed "Journal MV_FakeSlave <= 45" condition to "Journal MV_FakeSlave <= 55" in Tul's "Shall we continue..." Greeting 5

                Added "Journal MV_FakeSlave != 50" condition in Tul's "Shall we continue..." Greeting 5

                Changed "Journal MV_FakeSlave <= 45" condition to "Journal MV_FakeSlave <= 55" in Tul's travel together topic

                Added "Journal MV_FakeSlave != 50" condition in Tul's travel together topic

                Added "Journal MV_FakeSlave != 50" conditions to Kindly Redguard topics

 

BUG       Journal isn't updated as it is meant to be when Umbra is killed

FIX         Add script to Umbra which updates the journal when he dies

                Created MS_Umbra 70 journal entry for if player has not talked to Umbra when he dies

                Created "LTM_umbraScript" and added it to the NPC Umbra

 

BUG       Angaredhel talks about himself in 3rd person (says same as other people) in Gateway Haunting topic

FIX         Create new dialogue for Angaredhel

                Created new "Gateway haunting" dialogs for Angaredhel before he hires the player, between when the haunting is lifted and you tell him about it, and after the quest is complete.

 

BUG       Tashpi Ashibael denies being a necromancer before you get the Mages Guild quest (MG_KillNecro2)

FIX         Add a check so dialogue isn't available until on quest

                Added "Journal MG_KillNecro2 >= 10" check to dialogue

 

BUG       Darvame Hleran (Seyda Neen Silt Strider) keeps talking about Vodunius after he has left

FIX         Add a check so dialogue stops after quest is complete

                Added "Journal MS_Nuccius < 100" check to dialogue

 

BUG       Vodunius continues to send you to the silt strider after he knows you've been there

FIX         Add a check so dialogue is only displayed before you've been to silt strider

                Added "Journal MS_Nuccius = 0" check to dialogue

 

BUG       Finishing the TT_Compassion quest updates incorrect journal entry

FIX         Change so correct entry is updated

                Changed "Journal TT_Compassion 110" to "Journal TT_Compassion 100" in compassion dialogue

 

BUG       Nibani's "I am concerned. Why have you not yet fulfilled the prophecies..." dialogue will still be displayed after Dagoth Ur is defeated if she hasn't said it before.

FIX         Make dialogue not be displayed if Dagoth Ur is defeated

                Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Crassius Curio's "Well. If you are the Nerevarine, why haven't you..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.

FIX         Make dialogue not be displayed if Dagoth Ur is defeated

                Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Gilvas Barelo's "Why have you not yet fulfilled the prophecies..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.

FIX         Make dialogue not be displayed if Dagoth Ur is defeated

                Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Mehra Milo's "We are concerned. Why have you not yet fulfilled the prophecies..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.

FIX         Make dialogue not be displayed if Dagoth Ur is defeated

                Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Divayth Fyr's "I am surprised. And a bit disappointed. I thought..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.

FIX         Make dialogue not be displayed if Dagoth Ur is defeated

                Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Athyn Sarethi's "I don't mean to pry into your affairs. But, if you..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.

FIX         Make dialogue not be displayed if Dagoth Ur is defeated

                Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Raesa Pullia and other Imperial Guards talk about the "Sleeper attacks" after Dagoth Ur is defeated

FIX         Make dialogues only displayed before main quest is over

                Added "Journal C3_DestroyDagoth < 50" checks

 

BUG       Prelude Shipwreck cabin is locked on the inside instead of outside

FIX         Unlock the inside door and lock the outside door

                Unchecked the inside door lock

                Added level 40 lock to outside cabin door with key_gshipwreck

 

BUG       It's illegal to sleep in the Prelude

FIX         Make it not illegal to sleep in the Prelude

                Unchecked "Illegal to sleep here" for Prelude Cabin, Upper Level and Lower Level

 

BUG       "More Blight Storms" topic is still displayed after Blight is gone

FIX         Make dialogue check for if main quest is finished

                Added "Journal C3_DestroyDagoth < 50" checks to the dialogues

 

BUG       "More Ashlander raids" topic says about Blight storms and is still displayed after Blight is gone

FIX         Make dialogue check for if main quest is finished

                Added "Journal C3_DestroyDagoth < 50" checks to the dialogues

 

BUG       Vivec's "defeat Dagoth Ur" topic is still displayed after Ur is defeated

FIX         Make dialogue check if Ur is defeated

                Added "Journal C3_DestroyDagoth < 50" checks to the dialogues

 

BUG       Vivec's "Dagoth Ur winning", "Dagoth Ur's defenses", "Dagoth Ur's plans", "Dagoth Ur's powers" and "Dagoth Ur's servants" topics are still displayed after Ur is defeated

FIX         Make dialogue checks for if Ur is defeated

                Added "Journal C3_DestroyDagoth < 50" checks to the dialogues

 

BUG       Gilvas Barelo's "Dagoth Ur" topic doesn't change after Ur is defeated

FIX         Add a check so topic isn't displayed after Ur is defeated

                Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Ahemmusa tribe still say about the "blight storms" after it is gone

FIX         Add a check for if the main quest is over

                Added "Journal C3_DestroyDagoth < 50" check to dialogue

 

BUG       Yakum Hairshashishi, ashlander in Pelagiad, continues to talk about the blight after it is gone in "Ashlanders" and "blight storms" topics.

FIX         Add checks for if blight is over

                Added "Journal C3_DestroyDagoth < 50" checks to dialogues

 

BUG       Crassius Curio's "business" topic doesn't progress beyond saying you should go to see the Duke

FIX         Added new dialogue for when player has advanced to Grandmaster of Hlaalu

 

BUG       Dire Viperarrow is missing its enchantment

FIX         Added "dire viper_en" enchantment

 

BUG       Cruel Viper Bolt has spark enchantment instead of viper

FIX         Changed to "cruel viper_en" enchantment

 

BUG       "arrow of wasting shard_en" enchantment has Shock weakness and damage instead of Frost

FIX         Corrected

 

BUG       assabaScript script has incorrect number in the position check (83700 instead of 85700)

FIX         Corrected

 

BUG       shrineGhostgate script second series of if statements do not contain 'return' and therefore player can lose one of each soulgem type

FIX         Added 'return' to each of the if statements

 

BUG       Ten Pace Boots model does not show up when wearing them because it is not broken up into foot and ankle like boots are meant to be

FIX         Split model into two meshes and make the object use them instead

                Created "a_tenpaceboots_A.NIF" and "a_tenpaceboots_F.NIF" and placed them in Meshes/a directory

                Created "a_tenpaceboot_A" Body Part object

                Changed "a_tenpaceboot" to "a_tenpaceboot_F" Body Part object

                Changed "tenpaceboots" Armor object to use the new Body Parts

TRIB/BLDM - Changed "tenpaceboots_x" Armor object to use the new Body Parts

 

BUG       The jury-rigged wraithguard is left-handed and used the daedric mesh

FIX         Change to the same as the normal wraithguard

                Changed to Right Gauntlet type

                Changed to use Right Hand "a_art_wraithguard"

                Added Right Wrist

 

BUG       2 of Uupse Fyr's "guarskin drum" topics check the CorprusCure journal entires instead of the CorprusSafe ones

FIX         Corrected

 

BUG       Uupse Fyr's "corprus victims" topic doesn't change after the player gives her the drum

FIX         Create dialogue for after she is given the drum

                Created new dialogue with condition "Journal A2_3_CorprusSafe >= 100"

 

BUG       New years start on the second month instead of the first.

FIX         Create a global script to change to the first month when a new year is reached

                Created LtM_MonthFixScript script

                Created LtM_MonthFixActiv Activator and LtM_MonthFixActivScript script

                Placed LtM_MonthFixActiv Activator in Imperial Prison Ship cell

 

BUG       Neldris's (Sleeper) Sixth House topics are messed up. When curse is ended he'll give continuous rep points

FIX         Changed to the same as the other Sleeper's dialogues

 

BUG       Vampire Levitate spell isn't added when player becomes a vampire

FIX         Make spell get added when vampirised and removed when cured

                Added 'Player->AddSpell, "Vampire Levitate"' line to the three PC Vampire scripts

                Added 'Player->RemoveSpell, "Vampire Levitate"' line to vampire cure script

 

BUG       Sadrith Mora people keep talking about the Gateway Haunting if you didn't kill Uleni Heleran

FIX         Make the topic check for if the quest is over

                Added "Journal town_Sadrith < 50" check to "latest rumors" dialogue

                Added "Journal town_Sadrith < 50" check to "Gateway Haunting" dialogue

 

BUG       "persecuted by the Temple" topic speaks of Dagoth Ur and the Blight after they are destroyed

FIX         Make it not displayed after Ur is destroyed

                Added "Journal C3_DestroyDagoth < 50" check

 

BUG       "blight-sick animals" topic still displayed after blight is gone

FIX         Make it not displayed after Ur is destroyed

                Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Cinia Urtius, the Medium Armor Master Trainer, was not placed in the game

FIX         Put her in the game and set her up to train

                Placed Cinia on the boat at the Tel Fyr docks

                Selected Training in Services tab

 

BUG       Bitter Cup quest is considered completed correctly by Persius even if player drank it or killed Eydis

FIX         Make his dialogues only check for if cup was given to Eydis

                Changed "Journal TG_BitterBribe >= 100" check to "= 100" in "Eydis Fire-Eye" topic

                Changed "Journal TG_BitterBribe >= 100" check to "= 100" in "Lorbumol gro-Aglakh" topic

                Changed "Journal TG_BitterBribe >= 100" check to "= 100" in "Orders" topic

 

BUG       Persius keeps saying to kill Lorbumol in "Eydis Fire-Eye" topic after quest is complete if Bitter Cup quest was done

FIX         Add new dialogue for after quest is complete

                Added new dialogue "That matter is dealt with."

 

BUG       Eydis attacks the player on Kill Cronies quest even if Bitter Cup quest is done

FIX         Make Eydis not attack if Bitter Bribe is done

                Changed "eydisScript" to not make her attack if bribed

                Added "Journal TG_BitterBribe != 100" check to Greeting 1

 

BUG       Vivec's "Tribunal fight Dagoth Ur" topic is still displayed after Dagoth is defeated

FIX         Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Vivec's "explanations" topic still mentions Dagoth Ur after he is defeated

FIX         Create new dialogue for after main quest

                Created new dialogue

 

BUG       Vivec's "cause others to suffer" dialog mentions destroying dagoth after main quest is completed

FIX         Make it check for if main quest isn't complete (there should really be extra dialog for afterwards)

                Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Vivec's "remember being mortal" dialog still mentions Dagoth Ur after main quest

FIX         Make new dialog for after main quest

                Added new dialogue

 

BUG       "meet the archcanon" topic does not change after Ur is defeated

FIX         Add new dialogue for after main quest

                Added new dialogue

 

BUG       "where is Dagoth Ur" topic still displayed after main quest

FIX         Added "Journal C3_DestroyDagoth < 50" check

 

BUG       "troubling times" dialogue will mention the blight and Ur after main quest is finished

FIX         Added new dialogue for after main quest

 

BUG       "vision of Azura" dialogue mentions defeating Ur after main quest finished

FIX         Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Temple's "crater citadels" topics are missing the Random100 checks so only first is ever displayed

FIX         Added the Random100 checks

 

BUG       "crater citadels" topics are still displayed after Ur's defeat

FIX         Make them not available after main quest

                Added "Journal C3_DestroyDagoth < 50" checks

 

BUG       "current events" topics are still displayed after Ur's defeat

FIX         Added new dialogue for after main quest

 

BUG       2 "current events" topics shouldn't be displayed after main quest

FIX         Added "Journal C3_DestroyDagoth < 50" checks

 

BUG       "current events" topic ("The Temple is at war...") still displayed after player meets Vivec

FIX         Added "Journal B8_MeetVivec < 50" check

 

BUG       Some of Nibani's seven trials dialogue speaks of Dagoth Ur, the blight and other events that are over

FIX         Added "Journal C3_DestroyDagoth < 50" checks to most of the topics

                - 2 x "Seventh Trial"

                - 2 x "Sixth Trial"

                - 1 x "First Trial"

                - 3 x "Fifth Trial"

                - 2 x "Second Trial"

                - 3 x "Fourth Trial"

                - 3 x "Third Trial"

 

BUG       Some of Sul-Matuul's seven trials dialogues speak of Dagoth Ur, the blight and other events that are over

FIX         Added "Journal C3_DestroyDagoth < 50" checks to the topics

                - 2 x "Fifth Trial"

                - 2 x "Fourth Trial"

                - 9 x "Third Trial"

 

BUG       "Daedric Sites" dialogue choice is missing the "Choice = 1" check

FIX         Added "Function Choice = 1" to first topic

 

BUG       Nibani's old "My judgement" dialogues will be displayed after that quest is done

FIX         Make them check quest is not over

                Added "Journal A2_6_Incarnate < 50" check to old dialogue

 

BUG       Vivec's "Dwemer's sin" topic speaks of destroying Dagoth Ur after main quest

FIX         Create new dialogue for after main quest

                Created new dialogue

 

BUG       Sul-Matuul's "False Gods" topic speaks of Dagoth Ur after main quest

FIX         Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Vivec still speaks of "business" after main quest is ended

FIX         Added "Journal C3_DestroyDagoth < 50" checks to 2 topics

 

BUG       Vivec's "Counsel" topic is still displayed after main quest

FIX         Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Sul-Matuul's "need" topic is still displayed after main quest

FIX         Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Sul-Matuul's "duty" topic is still displayed after main quest

FIX         Added "Journal C3_DestroyDagoth < 50" check

 

BUG       Vedam Dren's "Dunmer" topic speaks of Dagoth Ur and Red Mountain after main quest

FIX         Added new dialogue

 

BUG       Handing in a writ makes your stolen items get taken by the guards

FIX         Removed "PayFineThief" line from writ Greeting 0

 

BUG       Jury-rigged Wraithguard does permanent health damage to the player

FIX         Change to temporary health damage

                Changed "player->ModHealth extraDamage" line to "player->ModCurrentHealth extraDamage" in ouch_wraithguard script

 

BUG       Some "Morrowind lore" topics should change after Dagoth Ur is defeated

FIX         Add new dialogue for after main quest/Make not displayed after main quest

                Added new dialogue for Vedam Dren

                Added "Journal C3_DestroyDagoth < 50" checks to various topics

 

BUG       Dissident priest "Morrowind lore" topics should change after player meets Vivec

FIX         Make not displayed after main quest

                Added "Journal B8_MeetVivec < 50" checks

 

BUG       "persecution of the Nereverine" topic is still displayed after talking to Vivec

FIX         Make it only displayed before talking to Vivec

                Added "Journal B8_MeetVivec < 50" checks

 

BUG       Gilvas's "lost prophecies" dialogue is still displayed after main quest

FIX         Make it not displayed after main quest

                Added "Journal C3_DestroyDagoth < 50" checks

 

BUG       Journeyman Calcinator uses Apprentice Calcinator mesh and icon

FIX         Change to the Journeyman Calcinator mesh and icon

                Changed mesh to "m\App_J_Calcinator_01.nif"

                Changed icon to "m\Tx_calcinator_02.tga"

 

BUG       Apprentice Mortar & Pestle uses Journeyman Mortar & Pestle mesh and icon

FIX         Change to the Apprentice mesh and icon

                Changed mesh to "m\Misc_mortarpestle_A_01.nif"

                Changed icon to "m\Tx_mortarpestle_A_01.tga"

 

BUG       Clothing item "common_robe_02_h" uses incorrect mesh

FIX         Change to correct mesh

                Changed to "c\C_M_Robe_common_02h_GND.nif"

 

BUG       "Demoralize Humanoid" Magic Effect is Mysticism instead of Illusion

FIX         Changed to Illusion

 

BUG       "Bound Battle Axe" and "Bound Cuirass" Magic Effects have Restoration sounds instead of Conjuration sounds

FIX         Change to Conjurations sounds

                Changed the sounds to the correct ones and also changed the lighting effects to the same as other bound spells

 

BUG       "Demoralize Creature" & "Demoralize Humanoid" Magic Effects have Mysticism sounds instead of Illusion

FIX         Changed to Illusion sounds

 

BUG       "Calm Creature" & "Calm Humanoid" Magic Effects have Alteration sounds instead of Illusion

FIX         Changed to Illusion sounds

 

BUG       Temple Masters still say about being promoted to Patriarch after the player has gained that rank in "Advancement" topic

FIX         Added new dialogue for when player becomes Patriarch

 

BUG       Creature "wraith_sul_senipul" can disappear with the Bonebiter bow making Ashlander quest impossible to finish

FIX         Made creature's corpse persist

 

BUG       Garisa Llethri's Caldera ebony mines quests can be messed up if the player disrupts the mining beforehand

FIX         Added "Journal HR_CalderaCorrupt >= 100" checks to the "Caldera ebony mines" dialogues dealing with the mine disruption quest.

 

BUG       Jim Stacey's "Bitter Cup" dialogue was done incorrectly so that if the player uses the cup before getting the quest he can't confess.

FIX         Change "Where's the Bitter Cup…" topic checks to include if it was used beforehand

                Changed check to "Journal TG_BitterBribe <= 30"

                Added "Journal TG_BitterBribe >= 25" check

 

BUG       Two people can tell the player about Umbra, but the journal entry has only one of their names

FIX         Create new journal entry for the other woman

                Added "Journal MS_Umbra 8" entry

                Changed Desele's dialogue to add new entry

 

BUG       Dark Elf Male uses female hand mesh in 1st person

FIX         Changed to male mesh ("b\B_N_Dark Elf_M_Hands.1st.NIF")

 

BUG       High Elf Male uses female upper leg mesh

FIX         Changed to male mesh ("b\B_N_High Elf_M_Upper Leg.nif")

 

BUG       Imperial Female uses Nord female hand mesh in 1st person

FIX         Changed to Imperial female mesh ("b\B_N_Imperial_F_Hands.1st.NIF")

 

BUG       Nord Male uses Imperial Male hand mesh in 1st person

FIX         Changed to Nord Male mesh ("b\B_N_Nord_M_Hands.1st.NIF")

 

BUG       Redguard Male uses female hand mesh in 1st person

FIX         Changed to male mesh ("b\B_N_Redguard_M_Hands.1st.NIF")

 

BUG       Tel Fyr amulet script (amuletTelFyrScript) is a load of crap and doesn't work.

FIX         Fixed the script so it works.

                NOTE: I made the amulet work more than once unlike the original script was meant to do

 

BUG       One of the "Mistress Therana" Morag Tong dialogues checks for C3_DestroyDagoth >= 1 instead of >= 50

FIX         Fixed

 

BUG       One of the "Mistress Therana" Morag Tong dialogues checks for C3_DestroyDagoth > 50 instead of >= 50

FIX         Fixed

 

BUG       Anyone can challenge Varus Vatinius to a duel for the title of Knight of the Imperial Dragon at anytime.

FIX         Add checks to make sure player is rank below in Imperial Legion

                Added "Imperial Legion" and "Knight of the Garland" PC checks

 

BUG       Galos's "Daedra Skin" topic checks for HT_FyrMessage >= 100 instead of HT_CureBlight >= 100

FIX         Corrected

 

BUG       Vedam Dren's "control the ordinators" and "Camonna Tong" quests can be completed by non-Hlaalu

FIX         Add checks to the dialogues that the player is in Hlaalu and is the correct rank

                Added "Hlaalu House Father" PC checks to 2 "control the Ordinators" dialogues

                Added "Journal HH_WinSaryoni >= 100" check to 1 "Camonna Tong" dialogue

 

BUG       Vedam Dren's "Camonna Tong" dialogue updates the incorrect journal entry when player is Hlaalu Hortator

FIX         Change to correct journal entry

                Changed "Journal HH_WinCamonna 110" to "Journal HH_WinCamonna 100"

 

BUG       Marandus Stronghold Dome is above the ground

FIX         Moved the Dome, entrance and door to the ground

 

BUG       Morag Tong members outside of the Arena Hidden Area don't recognise you are a member after joining in "join the Morag Tong" topic

FIX         Added two new dialogues for when player is a member (male and female)

 

BUG       Player still acts as though he accepted Miun-Gei's quest to get rid of the actor if he declined

FIX         Add new dialogue and journal entry for Marcel Maurard when quest is declined

                Added new dialogue for "Journal EB_Actor = 35"

                Added new Journal entry EB_Actor, 45

 

BUG       Journal says you killed Foryn Gilnith when returning the ring to Thavere Vedrano if you didn't

FIX         Add new dialogue and journal entry for if Foryn is alive

                Added new dialogue for if he's alive

                Added new Journal entry MV_DeadTaxman 91

                Changed check on "Thank you again for returning…" topic to >= 90, <= 91

TRIB/BLDM - Made MV_DeadTaxman 91 finish the quest

 

BUG       Sirollus Saccus the Armorer master trainer isn't set for training

FIX         Set him for training

                Checked "Training" in AI->Services

 

BUG       Raesa Pullia keeps talking about the Sixth House base after the quest is over

FIX         Added "Journal A2_2_6thHouse < 50" check to her "Sixth House base", "Ilunibi", "corprus disease" dialogues

 

BUG       "bk_a1_1_packagedecoded" (Decoded package) contains the word "him" which will be wrong if player is female

FIX         Change "him" to "%PCName"

 

TRIB/BLDM

BUG       "TR08_Hlaalu_Berano" journal entry says Forven Berano used Almsivi Intervention to get away when he teleported

FIX         Changed to say he teleported

 

TRIB/BLDM

BUG       "Who's there?" Greeting 1 is assigned to a person in Bloodmoon so it'll never play for anyone else

FIX         Created a new "Who's there?" dialogue below the Tribunal greetings (just in case Bloodmoon or Tribunal needs it disabled)

 

TRIB/BLDM

BUG       If you help Sosia Caristiana in the Cloudcleaver quest the quest isn't ended

FIX         Check Finished in that journal entry

                Made "MV_AbusedHealer 75" finish the quest

 

BUG       Talking to Neminda about Ald Velothi adds a journal entry even if you aren't on the correct quest

FIX         Make Neminda's Ald Velothi dialogue only displayed if on that quest

                Added a "Journal HR_Courier > 0" check

 

BUG       Rescuing Delyna Mandas from Tel Fyr when not on the Milk quest will put you on the Milk quest if you talk to her father. Also various things are messed up

FIX         Make a new journal entry for giving the locket to her father if you aren't on the Milk quest

                Created LTM_HR_MadMilk (90) journal dialogue

                Changed "Yes, my daughter…" "Delyna Mandas" dialogue for Arethan to have HR_MadMilk >= 90 check

                Copied "Yes, my daughter…" "Delyna Mandas" dialogue for Arethan Mandas for LTM_HR_MadMilk >= 90

                Copied "She's… safe…" "Delyna Mandas" dialogue and put a "Journal HR_MadMilk > 0" check on first and changed "HR_MadMilk 70" entry to "HR_MadMilk 90"

                Changed "HR_MadMilk 70" entry on second to "LTM_HR_MadMilk 90"

                Changed "Thank you for…" "Arethan Mandas" dialogur for Llerer to have HR_MadMilk >= 90 check

                Copied "Thank you for…" "Arethan Mandas" dialogue for Llerer for LTM_HR_MadMilk >= 90

                Changed Arethan's "My daughter is…" Greeting 5 "HR_MadMilk >= 70" check to "HR_MadMilk >= 90"

                Changed Arethan's "Oh, my daughter…" Greeting 5 "HR_RansomMandas 30" entry to "HR_MadMilk 30"

                Changed Arethan's "Pots and pans…" Greeting 5 "HR_RansomMandas >= 30" check to "HR_MadMilk >= 30"

                Changed Athyn Sarethi's "Arethan Mandas" ("From what you…") dialogue check to "HR_MadMilk >= 90"

                Copied Athyn's "Arethan Mandas" ("From what you…") dialogue for "LTM_HR_MadMilk >= 90"

                Edited "mandasGuards" script to check also for "LTM_HR_MadMilk >= 90" and changed "HR_MadMilk >= 70" check to >= 90

                Edited "mandasGuards" script to not make guards passive if HR_MadMilk = 100 (Arethan is dead)

TRIB/BLDM - Added HR_RansomMandas quest name to new journal entry

 

TRIB/BLDM

BUG       Killing Geilir the Mumbling in the BM_CursedCaptain quest creates a new quest that can't be finished

FIX         Change quest name to same as rest of Cursed Captain quest and make the entry finish that quest

                Changed BM_CursedCaptain_a quest name to "The Cursed Captain"

                Made BM_CursedCaptain_a, 10 finish the quest


TRIB/BLDM

BUG       The Temple Informant quest (TR06) can't be completed after Tribunal's main quest is finished because Galsa Andrano won't speak about what she's meant to

FIX         Add checks to blocking dialogue to skip it if on TR06 quest

                Added "Journal TR06_Temple != 1" & "Journal TR06_Temple != 50" checks

 

TRIB/BLDM

BUG       Females have no 1st person Stalhrim gauntlet body part

FIX         Copied the male body part for females

 

TRIB/BLDM

BUG       The Skaal warriors say about the werewolf in the Greathall before they're meant to

FIX         Changed the "Journal BM_SkaalAttack >= 10" checks to >= 20 (x 4)

 

TRIB/BLDM

BUG       "Rat_plague_hall1a" creatures should have the PlagueHallRat1a script so they attack someone else

FIX         Changed scripts

 

BUG       It may be possible for the journal not to update when fighting Synette Jeline (lady in distress)

FIX         Changed the script so journal is updated when she dies if it hasn't already been updated

 

BUG       The Imperial Chain armors have different Armor ratings

FIX         Set them all to 12

 

BUG       Hlormaren Dome is floating

FIX         Made Dome, Entrance and Door ground level

 

BUG       People on bottom floor of Balmora, Guild of Mages are above the ground too much which allegedly makes them fall through the ground. Since I've had Sharn disappear on me I'll take people's word for this

FIX         Floored the people on the bottom floor

 

BUG       First "change her luck" dialogue doesn't check for a journal entry it should (EB_Bone quest)

FIX         Change to check both relevant journal entries

                Changed current check to >= 50

                Added new check for <= 55

 

BUG       Imsin's "Joncis Dalomax" "Joncis is being held…" topic should check IL_Smuggler >= 100 not >= 10

FIX         Changed to >= 100

 

BUG       Arrille's second Greeting5 has a check instead of the first so the second is never said

FIX         Add check to the first

                Added "Function Talked To PC = 1" check to first greeting

 

BUG       Morag Tong Grandmasters can't get the Dram Bero writ because of incorrect checks in that topic

FIX         Change check to correct amounts

                Changed checks to >= 100

 

BUG       Morag Tong Larrius Varro topic checks for MT_WritBero instead of MT_WritBrilnosu

FIX         Corrected

 

TRIB/BLDM

BUG       "Dram Bero" Morag Tong dialogue has >= 50 check instead of >= 100

FIX         Corrected

 

TRIB/BLDM

BUG       Sjoring Hard-Heart's stats are messed up by having autocalc set

FIX         Change to original stats

                Health -> 239

                Heavy Armor -> 50

                Unarmored -> 40

 

BUG       Morag Tong Ienith brothers quest updates incorrect journal entries in the script

FIX         Create a new journal topic for Ranes Ienith and edit the scripts so they add the correct journal entries. Edit the Morag Tong master's dialogues to check if both brothers are dead.

                Created LTM_MT_WritNavil, 75, 85

                Made first "You have honorably…" Ienith topic have checks "Dead Navil >= 1", "Dead Ranes >= 1", "MT_WritNavil = 90", "LTM_MT_WritNavil = 85" (it wasn't reported as a crime)

                Made second "You have honorably…" Ienith topic have checks "Dead Navil >= 1", "Dead Ranes >= 1", "MT_WritNavil >= 10" (it was reported as a crime)

                Made first "Both Navil and Ranes…" Ienith topic have checks "Dead Navil >= 1", "Dead Ranes = 0", "MT_WritNavil >= 10" (Navil dead, Ranes not dead)

                Made second "Both Navil and Ranes…" Ienith topic have checks "Dead Navil = 0", "Dead Ranes >= 1", "MT_WritNavil >= 10" (Navil not dead, Ranes dead)

                Make BILL_MT_WritNavil update Journal MT_WritNavil, 80 and 90

                Make BILL_MT_WritNavil2 update Journal LTM_MT_WritNavil, 75 and 85

TRIB/BLDM - Added Quest Name "Morag Tong: Writ for Navil and Ranes Ienith" to LtM_MT_WritNavil

 

BUG       little advice: Seyda Neen ("Phew. You're…", "Where to start…") should have PCLevel < 2 check

FIX         Add the checks

                Added Function PC Level < 2 checks

 

BUG       "sealedTreasuryOrders" script is used on three things which causes conflicts and sealedTreasuryOrders and sealedTreasuryReport don't let you pick up the scrolls if they are dropped in certain circumstances (the land deeds probably aren't meant to have a script, but since I don't know if they should or not I'll let them have one)

FIX         Edited scripts so scroll can always be picked up when dropped.

                Created two new scripts "LtM_sealedLanddeed" and "LtM_sealedLanddeedFake"

                Created new globals "LtM_treasuryScrollState" and "LtM_treasurySealFailed"

                Created new globals "LtM_treasuryReportScrollState" and "LtM_treasuryReportSealFailed"

                Created new globals "LtM_UnsealedLanddeed", "LtM_landdeedScrollState" and "LtM_landdeedSealFailed"

                Created new globals "LtM_UnsealedLanddeedFake", "LtM_landdeedFakeScrollState" and "LtM_landdeedFakeSealFailed"

                Set "LtM_sealedLanddeed" script to "bk_landdeed_hhrd"

                Set "LtM_sealedLanddeedFake" script to "bk_landdeedfake_hhrd"

 

TRIB/BLDM

BUG       "expensive_skirt_04" (not actually in game, but still…) has the incorrect NIF and no body parts

FIX         Change to correct NIF and add body part

                Changed mesh to "c\c_skirt_mournhold_gnd.nif"

                Added "Groin C_Skirt_Mournhold" body part

 

BUG       Rings using the common, extravagant, expensive and exquisite meshes are black instead of textured

FIX         Created .dds versions of the textures and put them in the textures folder

 

TRIB/BLDM

BUG       MV_BountyHunter, 40 should end that quest (player turns it down)

FIX         Checked Finished

 

TRIB/BLDM

BUG       MV_MonsterDisease, 48 should end that quest (player leaves)

FIX         Checked Finished

 

TRIB/BLDM

BUG       MV_RichPilgram, 30 should end that quest (player turns it down)

FIX         Checked Finished

 

TRIB/BLDM

BUG       MV_RunawaySlave, 36 should end that quest (player leaves)

FIX         Checked Finished

 

TRIB/BLDM

BUG       MV_WanderingPilgram, 40 should end that quest (player turns it down)

FIX         Checked Finished

 

TRIB/BLDM

BUG       EB_Unrequited, 30 should end that quest (player turns it down)

FIX         Make 30 finish and 40 restart

Checked Finished in 30

Checked Restart in 40

 

TRIB/BLDM

BUG       MS_Apologies, 7 should end that quest

FIX         Checked Finished

 

TRIB/BLDM

BUG       EB_Invisible, 40 should end that quest

FIX         Make 40 finish and 50 restart

Checked Finished in 40

Checked Restart in 50

 

TRIB/BLDM

BUG       VA_VampRich, 40 should end that quest

FIX         Make 40 finish and 50 restart

Checked Finished in 40

Checked Restart in 50

 

TRIB/BLDM

BUG       EB_DeadMen, 40 should end that quest

FIX         Make 35 finish and 50 restart

Checked Finished in 35

Checked Restart in 50

 

TRIB/BLDM

BUG       EB_Express, 30 should end that quest

FIX         Checked Finished

 

TRIB/BLDM

BUG       EB_Actor, 35 should end that quest

FIX         Checked Finished

 

TRIB/BLDM

BUG       EB_Bone, 30 should end that quest

FIX         Checked Finished

 

TRIB/BLDM

BUG       EB_Pest, 26 should end that quest

FIX         Checked Finished

 

TRIB/BLDM

BUG       BM_WomanScorned, 20 should end that quest

FIX         Make 20 finish and 30 restart

Checked Finished in 20

Checked Restart in 30

 

TRIB/BLDM

BUG       BM_Retribution, 20 should end that quest

FIX         Make 20 finish and 30 restart

Checked Finished in 20

Checked Restart in 30

 

TRIB/BLDM

BUG       BM_WolfGiver, 20 should end that quest

FIX         Make 20 finish and 30 restart

Checked Finished in 20

Checked Restart in 30

 

TRIB/BLDM

BUG       MS_BarbarianBook, 100 should end that quest

FIX         Checked Finished in 100

 

TRIB/BLDM

BUG       MS_Adulterer, 100 should end that quest

FIX         Checked Finished

 

TRIB/BLDM

BUG       BM_BrodirGrove, 50 should end that quest

FIX         Make 50 finish and 60 restart

                Checked Finished in BM_BrodirGrove, 50

                Checked Restart in BM_BrodirGrove, 60

 

BUG